using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;


public enum BundleType
{
    BuiltinPackage,
    InStreaming,
}

[CreateAssetMenu(fileName = "Bundle", menuName = "BundleSetting/Create/Setting")]
public class BundleSetting : ScriptableObject
{
    [FolderPath]
    public string targetDir;

     [EnumToggleButtons,HideLabel]
    public BundleType bundleType = BundleType.BuiltinPackage;
}